World Space Tools
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A simple to use toolset for manipulating animation using an array of spaces, World, Parent, Local, Camera, Path, and more to come.
Key Features
- Quickly and easily edit your animation in different spaces
- World Space, use any object as a Parent Space, Camera Spaces, Path Space, etc
- Great for fixing foot sliding and many other tricky animation situations
- Design mini rigs on the fly to help with unique animation challenges
- Animation friendly and fast.
Overview
World Space
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Screen Space
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Path Space
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UI Manual
World Tab
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Buttons |
|
To World |
Select your controls and click to create a new temporary control in world space. When using the Parent option, this will use the last item selected as the parent. |
To Control |
Clicking this will bake your animation back to the original control. Be sure to check the Options to confirm your preferences. |
Options |
|
Layers |
Turn this on to preserve your animation layers. When on, your animation will be reconstructed using your existing layers. |
Translate |
Turn this on to use translates when baking. |
Rotate |
Turn this on to use rotates when baking. |
Smart Bake |
When on, animation will be baked using existing keyframes. |
Time Range |
By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time. |
Path Tab
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Buttons |
|
To Path Space |
Select your controls and click to create a new temporary control that will be attached to a motion path. The U value of the path will be animated to match your animation. |
To Control |
Same as with the World Space tab, selecting your temporary control and clicking will bake back to your control. |
Options |
|
Path Align |
Optionally, have the temporary controller align to the path. |
CV Count |
Sets the number of CVs that the motion path will have. Higher numbers will allow for more detail in the path, lower numbers will create a simpler path. |
Smart Bake |
When on, animation will be baked using existing keyframes. |
Time Range |
By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time. |
Camera Tab
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Buttons |
|
To Camera |
Use the drop down menu to select which camera you would like to use as a camera space. Clicking here will create a temporary control in camera space. There will be x-horizontal, y-vertical and z-depth channel. |
To Control |
Same as with the World Space tab, selecting your temporary control and clicking will bake back to your control. |
Options |
|
Layers |
Turn this on to preserve your animation layers. When on, your animation will be reconstructed using your existing layers. |
Smart Bake |
When on, animation will be baked using existing keyframes. |
Time Range |
By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time. |
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Buttons |
|
Add Child Control |
Select your control and click here to add an additional child offset control. |
Add Parent Control |
Select your control and click here to add a parent offset control. |